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Devices everywhere!

Today I found myself using three devices to work on one presentation: my MacBook Air, iPad, and iPhone. All. At. Once.

There will be a forthcoming post on reflecting about the process leading up my first presentation, but this is a step in that process.

I’ve decided to use Prezi as my presentation tool because I prefer the visual layout. As someone who needs the overall picture to understand the details, it helps me have a stage where everything is laid out and then zoom in to each element. But this isn’t a post about Prezi, it’s about multi-devicing.

So I found the Prezi app for iPhone and iPad and decided to explore. I found that while I don’t really like editing on them, using them to present is really helpful. Since we have Apple TVs in a few classrooms, I can actually connect to projectors with my iPhone to practice giving my presentation, which I did today with two colleagues. The interface on the phone is quite good and I was able to go straight to certain frames when I wanted and I was able to control the video playback. If I were actually using it for a formal presentation I would lock the orientation so that it doesn’t flip back in forth as I gesture.

But the true multi-devicing came today when I was working on typing out my presentation. I wanted to go from the presentation to a full write up in order to refine my explanations, especially about games, which I posted here. I set up with my iPad on the presentation and my laptop open to type in Pages. It was incredibly helpful to have the iPad presentation separate from my laptop screen. I thought immediately about this article that I read about The Avenues, a for-profit high school in New York that issues it’s students both a laptop AND an iPad because they are used differently for different purposes, they do different things and engage different skills.

Since we are currently exploring what device makes the most for our program, whether that means a combination of a couple devices or something other than a laptop, it was interesting to find myself in the shoes of a student using all three devices differently to work on one presentation.

What do you think about students having more than one device? Do you know of a program out there that has done this?

What is it about games?

(While working on my NCCE presentation this morning, I decided to type out exactly what I’d like to say about games as I introduce my SimCity project. I will probably scale this back, but here’s the full, off-the-top-of-my-head version. Please leave comments and feedback on the content and organization or suggestions for resources!)

Games are play. We know the value of play (1) from all the research done that it encourages self-regulation, teaches cultural values and norms, develops creativity and real skills. One of my colleagues (@darkwolv) says that play allows you to explore ethics and morality in a pure way. There are clear rights and wrongs in a game, but you get to explore how you to handle it. For example, when little kids play doctor, they explore how they want to be treated when they are sick or hurt. When kids play multiplayer games like Call of Duty, they explore what it means to backstab a team member and the repercussions. How is play relevant to the real world? It allows us to temporarily leave reality, just as a good book or movie does. In this alternate space, we can develop real skills, such as cooperation with others, how to cope with and take responsibility, how to read and interpret data, cause and effect, etc.

Games give you a goal to work towards. (2) In soccer, it’s an obvious put-the-ball-in-the-net to score points and win. Even in an open-ended, real-time strategy game like SimCity where there is no way to beat or end the game, there are goals of growing your population and taking care of your sims. In school, the goal sometimes feels like getting the best grade or pleasing the teacher or getting the right degree to earn more money. If we are going to cultivate lifelong learners, the goal needs to lead students to learning and exploring.

Games give you, to quote Jane McGonigal (2), a sense of “heroic purpose”. If you look at American sports culture around high school sports, you see that successful high school athletes take on heroic proportion because of the emotion connected to winning. In World of Warcraft, you are logging in to save Azaroth. In this project, students got to be mayors of their city, not 7th graders. They had what I call “weightless” responsibilities. Because they are playing the role, there are no serious consequences to failure. Sometimes we give kids responsibilities that they are not ready for, like solving climate change, and instead of digging in and working on the problem, they shut down and disconnect. And we’re surprised? The weightless responsibility buoys the sense that they can succeed and makes them feel competent to succeed.

Games teach in context and allow you to learn as you go. You do not have to memorize the rules before you start. Take Angry Birds, for example. The first levels are simple and present the different types of birds one at a time. As you progress, exploding all the pigs gets harder and asks you to apply what you learned in previous levels. You wouldn’t start with the last level because each level improves your ability to play. Likewise, you do not get a guide to the types of birds and then try to use them. You discover their properties by trial and error. This is in contrast with much of how we teach. In math, for example, you are taught a formula first and then shown how to apply it to different scenarios just in case you come across something like it. How many times have you had to calculate the speed of a train going from New York to Chicago? Games, on the other hand, throw you into the fray and help you make sense of what needs to be done, and you learn how to do it by experimenting, exploring, failing, and succeeding.

The reason games are such effective teachers is in part because they are Goldilocks differentiators. They present exactly the right amount of challenge for every player that plays. For example, you can play scrabble when you are 7 or 70. The words you use will grow in complexity as your vocabulary expands and as you learn strategies for maximizing points. I love to do the New York Times crossword puzzle. Mondays are too easy but Saturday is too hard. Wednesdays are just right. A good game is designed intentionally to give you just the right amount of challenge. If it’s too hard or there are too many rules to memorize, you won’t play. By the same token, if it’s too easy, there’s no sense of accomplishment.

Games are fun! Without getting lost in all of these details, we know on a gut level that if something is called a game, it should be fun. Teachers, however, can feel that if their students are having fun, they are not learning. Playing games is seen as a frivolous, waste of time. Students should do “work” to learn. The exact opposite is true. Students learn MORE when they are having fun because they are engaged and alert. (3) With games, there is a sense of “hard fun,” where your work and effort results in success. This is what drives kids to practice free throws over and over so that when faced with a foul shot to win the game they can swish it.

Let’s take a moment to recap:

  • Development of creativity and skills, self-regulation, interpersonal skills
  • Exploration of morality and ethics
  • Goals
  • Heroic purpose and weightless responsibility
  • Learning in context
  • Appropriate challenges

Sounds like pretty good pedagogy to me!

 

 

Sources:

(1) Rieber, L.P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology38(6), 29-37. http://lrieber.coe.uga.edu/valueofplay.html

(2) Jane McGonigal’s work: Ted TalkReality is Broken. Variety of other papers. http://janemcgonigal.com

(3) Variety of sources: Education.com, Instituteofplay.org, Play = Learning

#FacebookFreeFebruary

I went on Facebook today. But not on impulse. Actually, I turned my computer on after the little one went to sleep and when I opened a new tab I saw the FB preview there… I resisted the urge until after I had done a couple things that I needed to do. I logged in and looked for pictures of a friend who just had a baby. I had 3 messages, so I read and replied, then I logged out. It feels good to have reconnected. I miss the people. And while it’s all well and good to say I should just make time to interact face to face, I don’t have the time or the flexibility in my schedule right now to do that.

This gets me to thinking about kids & Facebook (because it always comes back to kids). In their hyper-scheduled, overloaded worlds, they may not feel they have the time to hang out with friends face to face. Instead, they can do homework, watch a movie, Facebook chat with friends, catch up with statuses, and have a snack all at the same time, which is way more efficient. Maybe in order to help kids learn to disconnect, we need to give them back unstructured time, which adults could benefit from too.

Reading about gaming

SimCity

http://www.instituteofplay.org/work/projects/simcityedu/

I got an email today about SimCityEDU and a Google Hangout that is happening tomorrow at 1pm. Unfortunately, I’m already triple booked at that time, so I won’t get to hangout, but you can bet I’m going to watch the video later and review the twitter stream #playtimers. As I read more about the Institute of Play, I stumbled onto website after website. Rather than tweeting the whole stream, I figured there must be a better way to share and curate all the URLs I was finding. Diigo!

It took a little persistence, because I had to remember the password, download the extension, fool around with lists and tags, refresh a couple times, check that it was working… but ultimately I think I successfully have this SimCity list to share with you. Like I said, it’s a collection of website related to SimCityEDU and gaming in the classroom.

This all came after a few discussions today about gaming during the school day. More on that to follow. I’m not quite ready to process my opinions and write them in an articulate way.

For now, three shameless promotions related to all this:

  1. My SimCity presentation at NCCE in Portland, 9:45-10:45 Friday March 1
  2. Playing SimCity with 7th graders in science again this spring
  3. Presenting a poster of my project and research at ISTE in San Antonio at the end of June

Harder than I thought

So this month I’m not using Facebook. I find myself thinking of posts during the day, like “First trip to the gym with Alexander – he did great!” or “I ❤ Saturday mornings: gym, starbucks, breakfast, baby playtime”. I debated (and quickly decided against) tweeting my status. Since my twitter is primarily professional, I didn’t think the personal additions would be welcome. Also, I have a few friends I primarily connect with through messages on Facebook, so I am feeling cut off from them. Overall, I am feeling more alone and cut off than I expected to.

Already, this is revelatory to me in how we assume it’s no big deal for students to be asked to disconnect from social media during the school day. Presumably, adolescents are at the point in their lives where they are more focused on their peer relationships than I am, and, according to this NY Magazine article Why you never truly leave high school: “In adolescence, the brain is also buzzing with more dopamine activity than at any other time in the human life cycle, so everything an adolescent does—everything an adolescent feels—is just a little bit more intense.” While for me, it’s a mild sense of disconnection from friends, to my students, it could feel like the end of the world.

This short month might just feel pretty long, even to my post-adolescent brain!

Facilitating my first video conference

We set up a video conference for a 6th grade student this morning. It was the first time that I have set this up and the first time that we have used the classroom for a student conference.

Reflections on how it went:

  • Admittedly, I was nervous since I’ve only connected with Jabber a few times and I don’t know all the ins and outs of the client, but I was nonetheless able to help them fix a few problems.
  • Having phone numbers to connect and help troubleshoot was really important.
  • I think the clarity of the sound and video made the interactions more seamless. There was a slight time delay, but pretty fluid.
  • I think next time I would sit teachers closer to the camera and potentially even zoom in on them when they were talking. I think it was hard to see their faces and thus their expressions.
  • Teachers were fantastic – ran it just like a normal conference. Didn’t sound stilted or nervous. They still asked questions of the student, which, to me, felt more natural.
  • I was impressed with how comfortable the kids seemed with it.

I am reminded again of the professionalism of my colleagues. They are compassionate, clear, prepared, thoughtful, and, perhaps most importantly, know the kids. I’m glad the technology was seamless enough to support that.

Facebook Free February

Yesterday I read this blog post by Hands Free Mama called “How to miss a childhood.” The balance of being a mom and technophile is particularly relevant to my life right now. While much of what she describes I have already consciously decided against, there were still things to reflect on.

  1. My phone is often in my back pocket, and if it’s not, the number one request to my spouse is “Would you get me my phone?” I pretty much do 5 things: Facebook, texting, email, Words with Friends or Scrabble, and taking pictures/videos. If my son is awake and playing, I don’t use it, unless I need to see my calendars or add a reminder. But it is still always there like a safety blanket.
  2. I admit that I check my phone at stoplights. Usually it’s scrolling through Facebook, sometimes it’s texting about daycare pick up with my husband, but it’s almost always of no consequence. I need to get out of the habit now before the carseat is facing forward and he’s watching me do it.
  3. We sit down to meals, whether at home or in the dining hall, and my phone is on silent. I’m careful about not having that be an interruption. Same with any family gatherings. There was one moment over winter break where the tv was on and 3 out of 4 adults were on a device. Not me.

This month I’m going to change a couple things:

  1. No Facebook – app will be deleted on my phone & iPad and I will practice self-restraint on the computer.
  2. iPhone dock on the shelf – when I come in, it’ll be out of my pocket and set down. The ringer will be on, in case someone calls, just like a land line. No carrying it around and leaving it everywhere. I will use a travel alarm as my alarm clock, so it won’t even be in the bedroom with me.
  3. Only important use in the car when I’m parked only – not every stoplight, not just to scroll emails. If it’s a long drive and I have time to call my Dad, that’s okay.

There is an additional goal with all of this that may seem contradictory. During this month, I want to tweet more and explore other apps for creativity. This is part professional and part personal. I find that most of my iPad or iPhone use is consumption, and I want to expand and enrich my online portfolio.

For the record, I’m not a Facebook addict. I don’t think giving up Facebook is going to change my life and make me a better person. I feel that I have developed a healthy relationship with my technology, knowing when to turn on or turn off, not losing hours to the internet. I’m hoping that turning off Facebook frees me to explore other opportunities with my technology and pushes me to learn, adapt, and change.

Here we go.

Testing out Twitter Buttons

As I start using Twitter more regularly, thanks to my OES colleagues doing the ETMOOC, I wanted to test out embedding some buttons in a post vs. on the site itself. These buttons are directly from Twitter and shared with me by @OESUStech. I had high hopes for being able to put a twitter button in my mail signature, but that one might be just beyond my reach for now.

Here we go:

Critical Friends Group

In her Educational Leadership article Redesigning Professional Development (Vol. 59(6), March 2002), Deborah Bambino writes, “By providing structures for effective feedback and strong support, Critical Friends Groups help teachers improve instruction and student learning” (25).

When I attended the Klingenstein Summer Institute two summers ago, we learned how to run a Critical Friends Group (CFG). That fall, I began a CFG here at OES with four colleagues. We’ve now met 4 times and have plans to meet twice more this year. It has been one of the best components of my professional development. I have learned about other projects going on at school and gotten to know colleagues deeper on both a professional and personal level.

It can feel different from other interactions with colleagues because it has prescriptive structures and roles, it’s timed, there is a goal, and it is an intentional group of people. I have found that the focused time is the most important aspect for me because there are no tangential conversations or random brainstorming that distract from what I want answered.

Here is the basic format and description of what we do:

1. We follow a tuning protocol from the National School Reform Faculty developed by Joseph McDonald and David Allen. (Sorry I don’t have links – this is all from KSI)

Introduction (2 mins)

  • The facilitator briefly introduces the protocol.
  • Each participant reviews his/her role.

Presenter shares dilemma and asks for feedback (10 mins)

  • The presenter shares the context of the artifact he/she has brought.
  • The presenter explains the learning goals for this assignment.
  • The presenter identifies what s/he needs help with.  What’s not working? What is the dilemma? The presenter tries to frame this as a focusing question.
  • The Facilitator restates the presenter’s focusing question to confirm.

Clarifying Questions (5 mins)

  • Participants ask clarifying questions in order to gather information that may have been omitted from the presenter’s explanation.  Clarifying questions are nonjudgmental and ask for facts: How many days did you spend on this unit?  Was this the first test of the year?

Silent Examination of Artifact—unit plan, lesson plan, student work sample, or assessment (10 mins)

  • Participants now look closely at the work, silently taking notes on where it seems to be in tune with the learning goals the presenter described and how they understand the work in light of the presenter’s focusing question.

Probing Questions (10 mins)

  • Participants ask probing questions in order to give the presenter an opportunity to reflect further on the work and the focusing question: What were you hoping would happen when. . . ?  What are your assumptions about. . . ?  What would you have to change if you wanted to. . . ? What is the connection between _____ and _____ ?
  • Presenter responds to probing questions as they arise.  The goal is for the presenter to deepen his/her understanding of why this unit/ lesson/student work/assessment is a dilemma in the first place.

Pause to reflect on warm and cool feedback (3 mins)

  • Participants take a few minutes to jot notes on what they would like to contribute to the feedback session, thinking in terms of warm and cool feedback.

Warm and Cool Feedback (10 mins)

  • Participants share warm and cool feedback, speaking about the presenter in the third person.  Presenter is silent and may take notes.
  • Warm feedback may include comments about general strengths of the work and how the work presented seems to meet the desired learning goals.
  • Cool feedback may include comments about possible disconnects between the desired learning goals and the work itself, as well as other gaps or problems the participants perceive.  These may be phrased as observations, questions, or suggestions for strengthening the work.

Reflection (5 mins)

  • The presenter responds to the feedback; participants are silent.  This is not a time for the presenter to rebut or affirm each point, but rather for the presenter to think aloud about what s/he learned and what questions remain.

Debrief (5 mins)

  • The facilitator leads a discussion of this tuning experience.  What worked, and what needs work?

The times are quite serious – if it says 10 minutes, it means 10 minutes. Even if the person is “done” explaining, you sit and wait, because they might think of something else they should add or want to say.  Again, the times and the structure allow for a different experience that can be reassuring because you know you will not get interrupted.

2. We each take on a role in the protocol, whether as presenter, facilitator, or ideal team participant.

  • The presenter brings an artifact from their teaching (with copies to share) from a lesson plan that they want to improve. It should be something that needs improvement and is not just being developed. It should not be something that is already polished.
  • The facilitator keeps the protocol and time.
  • The ideal team participant can listen closely and really delve into the dilemma that the presenter has brought.

I know that this is not something I could have implemented without having watched those experienced in it first. I think it is important to have someone who knows how to do it because they buy in to the protocol.

Now that we’ve run this several times, our CFG is thinking of experimenting with the type of presentation given, since some of us have non-teaching responsibilities. Protocols such as “probing questions” might give us another format for talking about other aspects our of jobs that we’d like feedback/support on.

For more information on Critical Friends Groups, see the National Reform School Faculty.