Reaction 8: Computational Thinking

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Articles this week:

Grover, S.; Pea, R. (2013). Computational Thinking in K-12: A Review of the State of the Field. Educational Researcher. 42(38): 38-43.

Berland, M., & Lee, V. R. (2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning, 1(2), 65-81.

Resnick, M. (2012). Reviving Papert’s Dream. Educational Technology. 52(4): 42-46.

 

Since I’m familiar with computational thinking, I also read Berland & Lee’s article about students playing the board game Pandemic, and I went back to a Scratch project I haven’t worked on in awhile and attempted a little debugging.

My favorite quote was this: “None of the groups understood the rules by reading through the guidebooks without attempting to play through the rules” (Berland & Lee, 2011). The idea of “playing through the rules,” I realized, is how I have approached learning with students because it’s how I approach my own learning. If it’s science, I need to see or do something. If it’s Twitter, sign me up and write a few tweets. If it’s Tinkercad, drag and drop a few objects, then ask why or how it works. I learn rules by interacting with them, not by thinking about them.

This low barrier to entry (sign up and start) is the idea of “low floor, high ceiling,” which has been “one of the guiding principles for the creation of programming environments for children … since the days of LOGO.” (Grover & Pea, 2013) Whether it’s Tinkercad or Pixel art, programs or suites of programs have embraced an easy entrance and seemingly unlimited complexity. (As an interesting aside, this might be an interesting antidote to what Sennett negatively describes as our modern passion for consuming incredibly powerful devices that we never use to their full potential. We might Continue reading “Reaction 8: Computational Thinking”

Tech Department Maker Day

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***Picture of the toy I designed and printed for Alexander***

I looked forward to it all week. I couldn’t wait. I was giddy with thoughts of minecraft, arduino, 3D printing, little bits, squishy circuits, and MaKey MaKey. What if kids felt this way when they arrived at school?

We arranged to use a classroom near the entrance to the school and left windows and doors open for passersby to look in. We had flocks of middle schoolers who had to be shooed out to class. But truly, this day was for us.

Perhaps one of my favorite things about my colleagues in the tech department is the organic way we lead and follow. Never-ending learning means that we alternate smoothly between teaching, watching, trying, listening, sharing, and thinking. There were numerous shout outs: “Look at what I just did!” or “I can’t figure out how” or “Ooooooh, good idea!”

We started with 3D printing. We have a MakerGear M2. Our art/tech expert walked us through the hardware, the printing interface, and the software. We used tinkercad.com because it’s online, free, and easy to export an .stl file.  We all set to work designing something, and I got the idea to make a die with six different icons not he faces. I jumped right in, but thank goodness other people use tutorials because they helped me use the workplane to orient the icons properly. Sometimes going slowly and following directions is useful!

I finished my design, downloaded the file, transferred it by USB, and loaded it into the queue. After 1 kernel panic, we had the printer off and going. See this time-lapse video I made in iMovie shortly after:

After lunch, we moved onto minecraftedu. All our middle schoolers now have it installed on their laptops (see my letters to students and parents). They deftly launched their own servers and were playing collaboratively (or PvP, roughly the same), so I did the same! I launched it on my computer, shared the IP address, and voila! We were all in the world together. This is my favorite part of gaming – having my friends there. I built a house, which I temporarily couldn’t find, having gone back to the spawn point without leaving a trail back to the house – oops! Mostly we explored and laughed and flew around, amazed at the possibilities for creativity. Oh, and we found out that you can design objects in tinkercad and export them into minecraft.  Mind. Blown.

With only an hour left in the “work” day, we shifted to arduino coding and circuits. Honestly, I was a little underwhelmed. I already understand circuits, so that part wasn’t a revelation, and the coding didn’t appeal to me in the same way Scratch and JavaScript do. I think what I need is an overarching project that motivates me to learn the details. Turns out, I’m not a tinkerer.

I never got to MaKey MaKey or squishy circuits, but I’ll find time to explore them in the next few weeks. I’m volunteer teaching some programming with our lower school Girl Scout troop in February, and I think we’re going to design video games in scratch that interface with a controller that is not the keyboard. Another opportunity to play!

It’s only work if you’d rather be somewhere else, and on this day I was so engaged I barely took the time to eat lunch. If only all learning could be this kind of self-directed, creative, collaborative, open-ended, play. Oh wait, it can be.