Book Notes & Thoughts: Inevitable, Mass Customized Learning

inevitable

They apparently couldn’t choose a title, so there are three:

Inevitable

Mass Customized Learning (MCL)

Learning in the Age of Empowerment

by Charles Schwahn & Beatric McGarvey

I’ll admit, I did more skimming on this one than usual as it is meant to be a vision to practice manual and I’m not actually working in a school right now. I’ve also been part of a research group studying personalized learning schools for the past year, which means I’ve heard and seen a lot of these stories. I think for teachers and leaders in traditional school settings, however, this could be a powerful book for reimagining what learning can look like. The authors do a nice job of pairing vignettes from multiple perspectives – students, teachers, parents, leaders – with specifics about support systems or assumptions that we make.

One of the most compelling and frustrating aspects of educational change is that “we all know these things. Yet, our behaviors do not support them.” (p.82) When you finally see the disconnect between the way we do school and the way we choose to do the rest of our lives, from shopping to listening to music to hanging out with friends, you can’t stop seeing it. Some people might challenge that school shouldn’t be the same as real life – it’s “work” after all, whatever that means. I was recently reading over an interview with one of the teachers in our study and she said that her former colleagues keep commenting how she looks so much more relaxed and happy this year. It seems we are all perpetuating a system that stresses us out (kids, parents, teachers, and leaders included) just because that’s the way it is and always has been? So much of what we do – one test for all kids, writing papers and getting feedback a week later, sitting in lectures – isn’t actually the best way to do it. If our purpose is to facilitate learning, if this is the function of schools, then the form of our schools needs to follow this (p.78). Capitalizing on the technology and resources that are already at our disposal means that it’s possible.

Continue reading “Book Notes & Thoughts: Inevitable, Mass Customized Learning”

Reflections on “Blueprint for Armageddon”, WWI podcast series by Dan Carlin @hardcorehistory

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Podcast “cover” artwork for the first episode.

Over the past three weeks, I’ve been listening to Dan Carlin’s Hardcore History podcast series entitled “Blueprint for Armageddon.” With six episodes and over 22 hours total, it was a major undertaking. And I don’t didn’t even like history! Like a good story teller does, he pulls you in and weaves a tale that you want to listen to, almost regardless of the content. But in the process, I became fascinated with the war itself, the technological changes, and the process of trying to imagine what it was like on the ground and what it was like to be alive and in the world at that time.

I think like most Americans who experience the normal high school curriculum, my experience with learning World War I was  in March/April of my sophomore year, at which point we highlighted enough major details (trench warfare, Wilson’s 14 points, Entente vs. Allies) in order to understand the seeds of World War II. We would move on quickly to World War II, which ran into the last weeks of the year and the cold war/60s/70s/80s were oh-by-the-way mentioned. You get the distinct message that WWI just isn’t worth focusing on, but in this (extensive) telling of the story, I was amazed at how, on many fronts other than just military history like the development of technology and social movements, this war set up not just WWII but an entire era that affects our beliefs today. Continue reading “Reflections on “Blueprint for Armageddon”, WWI podcast series by Dan Carlin @hardcorehistory”

Reaction Paper: Arts Education

I like this visual, though it needs to be updated to a five petal flower with digital media arts! Linked from https://mheprimaryinnovationstudio.files.wordpress.com/2013/07/the-arts1.jpg?w=604

Articles:

Halverson, E., & Sheridan, K. (2014). Arts Education and the Learning Sciences. Chapter 31 in Learning Sciences. (p.626-646).

Halverson, E., Lowenhaupt, R., & Kalaitzidis, T. (under review). Towards a Theory of Distributed Instruction in Creative Arts Education. Journal of Technology and Teacher Education.

Arts educators and researchers seem to spend a lot of time justifying themselves and their work, trying to demystify what it is and its value. Halverson and Sheridan (2014) note that the “inability to objectively assess arts production is what has destined the arts to remain peripheral in schools” (p.638). Many teachers and administrators are unlikely to have experienced a strong arts program in their own education nor do they have training in this area. How many art teachers go on to become principals? Even those who believe in it may not know how to go about implementation. Personally, I know that I never identified as someone who “got” art class: I could never discern the rules of the game. For this reason, what I appreciated most about Halverson and Sheridan’s (2014) chapter regarding arts education and the learning sciences was that it made each component clear and understandable. I think there is still a leap to how instruction would be designed and assessed, but that is where Halverson, Lowenhaupt, and Kalaitzidis (under review) pick up.

The idea of distributed instruction definitely resonates with my experiences. As a science teacher, I mentored all my students through the science research process every year. I would act as both instructional designer, setting up deadlines and templates, and content mentor, answering questions, delivering mini-lectures, or recommending further resources on everything from wind turbine shape to bacteria incubation to oscillating chemical reactions. I felt like my varied science background was a resource, and I loved getting to learn with the students about all these different areas. The process was exhilarating and exhausting. Once I became technology coordinator, one of my favorite things to do was go into the science classes and serve only as mentor, engaging with students about their projects without worrying about how they were meeting requirements. I see a lot of potential for the idea of distributed instructional design, particularly in the personalized learning model as as way to understand what happens in practice and what that practice reveals about the designer’s conceptual model of teaching and learning.

Finally, I was thinking back to our early discussion about Discourses (Gee, 2001) with its relationship to identity, and thinking about conversations with leaders of schools that are adopting a personalizing learning model. Like the kids in art class who “get it”, it seems like some teachers seem to just “get it”: they co-teach and flex as needed in order to orchestrate student-centered inquiry all without formal training as to how to do this. These skills are increasingly seen as valuable and scarce, so if we want to shift both teachers and students into this way of thinking about learning, we need a way forward, a way that arts based education already knows. In particular, arts education addresses identity and culture, which is crucial through the lens of Discourses. Furthermore, Gee (2001) writes, “one crucial question we can always ask about identities of any type is this: What institution or institutions, or which group or groups of people, work to construct and sustain a given Discourse?” (p.111) We have different “institutions” within our buildings fighting to construct and sustain Discourses, with literacy and STEM currently in charge and arts at the periphery. I see the articulation of arts based education and distributed instruction as leading the way for how to prepare teachers needed for these alternative, in-school environments, rather than perpetuating the myth of the teacher or learners that just “get it.”

MIT’s App Inventor (or, What I’ve been up to)

Screen Shot 2014-02-18 at 7.58.34 PM

This weekend I learned how to programs apps for Android in order to do a computer science badge with the Girl Scouts. I had volunteered last fall to do an activity with them as a way to encourage girls towards computer careers.

Reflections:

  1. If finally makes sense to me why we teach Scratch. When I saw the blocks editor, I recognized the format immediately – and so did the 4th graders. They caught on pretty quickly, even if my explanations weren’t quite as practiced as would have been helpful.
  2. The girls had AMAZING ideas for apps. One where you bounce on a trampoline and try to break a glass ceiling. (As I was standing there teaching programming to girls, there was some meta awareness about them designing a game to break a glass ceiling.) One where you are animals and have to fight poachers. Another one where you get to go to a virtual school and experience what a day is like – wouldn’t that be an amazing tool for kids new a school from a very different background if they could walk through a day, kind of like an orientation? Sounds like this game from GLS.
  3. I love that I have a job where I get to learn new things with kids.
  4. In developing a pK-12 computer science curriculum, I think we need to decide which language we’re going to teach. I’m thinking right now it would make sense to begin with scratch and teach that up until midway through 6th grade, javascript from mid-6th grade through 8th grade, then java in upper school. Whichever we decide, I have more learning to do!

Tech Department Maker Day

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***Picture of the toy I designed and printed for Alexander***

I looked forward to it all week. I couldn’t wait. I was giddy with thoughts of minecraft, arduino, 3D printing, little bits, squishy circuits, and MaKey MaKey. What if kids felt this way when they arrived at school?

We arranged to use a classroom near the entrance to the school and left windows and doors open for passersby to look in. We had flocks of middle schoolers who had to be shooed out to class. But truly, this day was for us.

Perhaps one of my favorite things about my colleagues in the tech department is the organic way we lead and follow. Never-ending learning means that we alternate smoothly between teaching, watching, trying, listening, sharing, and thinking. There were numerous shout outs: “Look at what I just did!” or “I can’t figure out how” or “Ooooooh, good idea!”

We started with 3D printing. We have a MakerGear M2. Our art/tech expert walked us through the hardware, the printing interface, and the software. We used tinkercad.com because it’s online, free, and easy to export an .stl file.  We all set to work designing something, and I got the idea to make a die with six different icons not he faces. I jumped right in, but thank goodness other people use tutorials because they helped me use the workplane to orient the icons properly. Sometimes going slowly and following directions is useful!

I finished my design, downloaded the file, transferred it by USB, and loaded it into the queue. After 1 kernel panic, we had the printer off and going. See this time-lapse video I made in iMovie shortly after:

After lunch, we moved onto minecraftedu. All our middle schoolers now have it installed on their laptops (see my letters to students and parents). They deftly launched their own servers and were playing collaboratively (or PvP, roughly the same), so I did the same! I launched it on my computer, shared the IP address, and voila! We were all in the world together. This is my favorite part of gaming – having my friends there. I built a house, which I temporarily couldn’t find, having gone back to the spawn point without leaving a trail back to the house – oops! Mostly we explored and laughed and flew around, amazed at the possibilities for creativity. Oh, and we found out that you can design objects in tinkercad and export them into minecraft.  Mind. Blown.

With only an hour left in the “work” day, we shifted to arduino coding and circuits. Honestly, I was a little underwhelmed. I already understand circuits, so that part wasn’t a revelation, and the coding didn’t appeal to me in the same way Scratch and JavaScript do. I think what I need is an overarching project that motivates me to learn the details. Turns out, I’m not a tinkerer.

I never got to MaKey MaKey or squishy circuits, but I’ll find time to explore them in the next few weeks. I’m volunteer teaching some programming with our lower school Girl Scout troop in February, and I think we’re going to design video games in scratch that interface with a controller that is not the keyboard. Another opportunity to play!

It’s only work if you’d rather be somewhere else, and on this day I was so engaged I barely took the time to eat lunch. If only all learning could be this kind of self-directed, creative, collaborative, open-ended, play. Oh wait, it can be.