Click above for the presentation slides or download the pdf here.
Download the handout here.
I also mentioned two important books: It’s Complicated, by danah boyd, and Reality is Broken, by Jane McGonigal.
This morning I gave a presentation on Video Games and Learning. I’ve wanted to have this discussion since I started as technology coordinator and since beginning the SimCity project. The focus of the presentation was on the opportunities presented by video games and the skills learned, hopefully providing an entry into why kids (and lots of adults!) play the games they do and why they enjoy them so much.
I tried to walk the line between research and practicality and tried to frame how we think and talk about video games rather than giving my opinions, though my positive bias is clear. I wish I could have had more time to devote to the current research on the transfer of skills from video games to other arenas and the effect of play violence in teenagers. But that is what graduate school is for!
The best part was my somewhat last minute decision to play MMTW, Massively Multiplayer Thumb War, as inspired by Jane McGonigal from ISTE last year. I felt like I couldn’t talk about games without playing one!
Overall, I hope that people come away holding worries at bay and looking with their kids towards the opportunities. Technology is neither good nor bad, though it does change what life affords and affects us as individuals and as communities. When I look at the world, I am fundamentally hopeful about what the future will be, and maybe growing up around the Scrabble board helped shape me that way.
I just stumbled upon the “MS 2 Year Tech Plan” for 2012-2014 that I wrote two years ago. Apparently I internalized what I wrote down, because without looking at this for awhile, we’re making quite a bit of progress!
1. Using the curriculum design, think through/evaluate new initiatives around programming & computational thinking and online/blended classroom environments – evaluating specifically amount of time expected for students, where resources are.
- SimCity is well established in the 7th grade science curriculum
- Minecraft is installed on all computers and kids have been using it in 6th humanities to sketch out their India buildings
- Participation in Computer Science Education Week: I taught at least 45 minutes of coding to every single student and have carried on several lessons into 6th tech
- Several teachers using flipped classroom models – mostly (to be honest) without any direct support from me
2. Parent partnership
- Very well attended session on Instagram
- Parent speed-geeking session that was well received
- Upcoming session with a social media professional and another one on gaming
- I’m continuing to blog and share – I was excited at how well my ICC Reflection was received by the committee
- I’ve elaborated on the topics on my “Engaging Beyond” page
- I updated my resume and wrote my personal statement
- I’ve presented at two conferences and joined the executive committee for the ISTE Special Interest Group for Independent Schools
- Supported teachers in fostering their own professional development, whether through encouraging presenting or developing their online presence through a portfolio or social media account
- I took two MOOCs this fall, one on comic books and graphic novels and the other on video games and learning. I learned A LOT, shared a lot of the resources, and it fueled my energy for learning.
What we haven’t done:
- Assessing what we already do through the lens of pre-production, production, post-production, publication
- We still don’t have a curriculum design for technology pK-teachers
- Students publishing online
Resolutions: What would I like to get done this spring?
- Articulate the pK-teacher technology curriculum
- More opportunities for teachers to see the value of Minecraft and integrate it into their curriculum
- Curriculum opportunities for programming
- Proposal for 8th grade rotation class in video game design, app design, social media, and 3D modeling