Responsible Use Agreement & Laptop Care and Maintenance Video

We did laptop distribution today and I worked hard to streamline the process this year. I was the first to greet people and have them change their active directory password. Next they picked up their laptop, case, and charger, and headed for one of the two classrooms we had running. The idea was to have it work like a museum: once there were enough people in the classroom, they would close the door and start the video. Students had to change the password on their laptop and for their google account, watch the video, and fill out a checkout form.

I wanted to ease the stress of running the classroom by not having someone have to give the responsible use spiel over and over, so I made this video:  RUA & Maintenance and Care of your Laptop.

I got the idea to speed it up because it was just taking too long to listen to the whole thing, and I like the feature of podcasts that you can make them go faster or slower. It turns out, however, that with iMovie ’09 there is a glitch that causes the audio to not export. So after a few days of feeling frustrated that it wasn’t going to work, I found a forum thread suggesting I detach the audio from the clip. I did it and Voila! It worked. Overall it was well received.

Summertime playtime no-tech time

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Signing off…

This summer my goal is to use Facebook less, carry my phone less, turn the radio off in the house and in the car in order to disconnect from work and be present with myself and my family. As I’ve written about before, I think I generally find a pretty good balance with my technology, but recently I’ve felt that when I see my devices, I feel like there is something that I’m supposed to be doing. I am notoriously unable to sit still as it is, but now that I am spending a lot of my day monitoring the little one, I have a constant ticker in the back of my head listing the chores, errands, and projects I should be doing.

What I AM going to do, is

  1. Walk with my dogs early in the morning
  2. Play in the dirt
  3. Swim, Bike
  4. Travel to see family
  5. Spend time at OMSI and splash pads
  6. Watch Downton Abbey with my husband
  7. Eat coconut ice cream
  8. Relish not being pregnant

I also have a long list of summer reading books, but the three that must be read are:

  1. Brain Rules, by John Medina – I’m offering this to the 8th grade for summer reading
  2. Invent to Learn: Making, Tinkering, and Engineering in the Classroom, By Sylvia Libow Martinez and Gary Stager – I’m reading this with SIGIS and our tech and science departments
  3. Sticks and Stones, by Emily Bazelon – Our critical friends group is reading it together and will have a book clubby type meeting in August

And what better way to end the year by looking forward to next! It is deeply satisfying for me to look back through my goals for this year and take stock of what I’ve done and where I want to go. An end and beginning together.

My goals for next year:

1. Gaming and programming

  • SimCity – possibly connecting with another school, involving history and math
  • Scratch – boosting the 6th science project
  • 3DGameLab potentially in 6th library/tech
  • Find a curricular place for MinecraftEdu
  • Start after school club or group to work on game design and/or programming – maybe find a Girl Scout Troop?

2. Digital footprints

  • Continue my own blogging, create a visual resume in Illustrator, and finish my “engaging beyond” page
  • Start working with other teachers on the development of their portfolios and digital footprints linked to the Essential Competencies

3. Continue to seek balance amongst family, work, dorm, other professional commitments, exercise, and personal time.

HAPPY SUMMER!

Instagram #4WeekChallenge

I had an exciting and inspiring conversation with a colleague a week ago about “visual culture,” which is a more comprehensive term that includes visual literacy. I don’t understand most of it right now, but I see the importance of helping students (and everyone) think about the images that they see all day every day. We are going to work this summer to develop resources for teachers and perhaps launch into some curriculum development as well.

It was then that I noticed that my blog posts are pretty much all text even though I consider myself am a visual person. In the spirit of #FacebookFreeFebruary and the #whole30, my goal for the next 4 weeks is to take at least one picture per day and post it to instagram, focusing on a weekly theme.

Follow me on instagram: http://instagram.com/kalipdx

The first week’s theme will be #PLACE

I hope you will join me!

The end of #FacebookFreeFebruary

What started as a big deal is no longer such a big deal. This elimination diet worked great!

  • After the first weekend of feeling cut off and alone, I realized that I needed the support that those people offer, so I allowed myself to go on Facebook for the two groups that are important to me: Mary’s Moms and the CrossFit Nutrition group.
  • I do not need to spend hours going through the “fakebooked” feed. See this mom’s rant against the perfect appearance that people put forward.
  • Will I reinstall the app? I’m not sure. I honestly feel like I wasted less time by not having it on my phone. I could still get to my groups when I wanted, but having that small barrier got me out of the reflex to open and scroll. Maybe I just shouldn’t have it on the first screen!
  • I’ve definitely shifted to posting on my blog and tweeting more. Success!

Bottom line: The online relationships will build are REAL, emotion, and important. When we tell kids to “just turn it off”, we ignore the importance, and we need to help them learn how to manage it in their lives.

What is it about games?

(While working on my NCCE presentation this morning, I decided to type out exactly what I’d like to say about games as I introduce my SimCity project. I will probably scale this back, but here’s the full, off-the-top-of-my-head version. Please leave comments and feedback on the content and organization or suggestions for resources!)

Games are play. We know the value of play (1) from all the research done that it encourages self-regulation, teaches cultural values and norms, develops creativity and real skills. One of my colleagues (@darkwolv) says that play allows you to explore ethics and morality in a pure way. There are clear rights and wrongs in a game, but you get to explore how you to handle it. For example, when little kids play doctor, they explore how they want to be treated when they are sick or hurt. When kids play multiplayer games like Call of Duty, they explore what it means to backstab a team member and the repercussions. How is play relevant to the real world? It allows us to temporarily leave reality, just as a good book or movie does. In this alternate space, we can develop real skills, such as cooperation with others, how to cope with and take responsibility, how to read and interpret data, cause and effect, etc.

Games give you a goal to work towards. (2) In soccer, it’s an obvious put-the-ball-in-the-net to score points and win. Even in an open-ended, real-time strategy game like SimCity where there is no way to beat or end the game, there are goals of growing your population and taking care of your sims. In school, the goal sometimes feels like getting the best grade or pleasing the teacher or getting the right degree to earn more money. If we are going to cultivate lifelong learners, the goal needs to lead students to learning and exploring.

Games give you, to quote Jane McGonigal (2), a sense of “heroic purpose”. If you look at American sports culture around high school sports, you see that successful high school athletes take on heroic proportion because of the emotion connected to winning. In World of Warcraft, you are logging in to save Azaroth. In this project, students got to be mayors of their city, not 7th graders. They had what I call “weightless” responsibilities. Because they are playing the role, there are no serious consequences to failure. Sometimes we give kids responsibilities that they are not ready for, like solving climate change, and instead of digging in and working on the problem, they shut down and disconnect. And we’re surprised? The weightless responsibility buoys the sense that they can succeed and makes them feel competent to succeed.

Games teach in context and allow you to learn as you go. You do not have to memorize the rules before you start. Take Angry Birds, for example. The first levels are simple and present the different types of birds one at a time. As you progress, exploding all the pigs gets harder and asks you to apply what you learned in previous levels. You wouldn’t start with the last level because each level improves your ability to play. Likewise, you do not get a guide to the types of birds and then try to use them. You discover their properties by trial and error. This is in contrast with much of how we teach. In math, for example, you are taught a formula first and then shown how to apply it to different scenarios just in case you come across something like it. How many times have you had to calculate the speed of a train going from New York to Chicago? Games, on the other hand, throw you into the fray and help you make sense of what needs to be done, and you learn how to do it by experimenting, exploring, failing, and succeeding.

The reason games are such effective teachers is in part because they are Goldilocks differentiators. They present exactly the right amount of challenge for every player that plays. For example, you can play scrabble when you are 7 or 70. The words you use will grow in complexity as your vocabulary expands and as you learn strategies for maximizing points. I love to do the New York Times crossword puzzle. Mondays are too easy but Saturday is too hard. Wednesdays are just right. A good game is designed intentionally to give you just the right amount of challenge. If it’s too hard or there are too many rules to memorize, you won’t play. By the same token, if it’s too easy, there’s no sense of accomplishment.

Games are fun! Without getting lost in all of these details, we know on a gut level that if something is called a game, it should be fun. Teachers, however, can feel that if their students are having fun, they are not learning. Playing games is seen as a frivolous, waste of time. Students should do “work” to learn. The exact opposite is true. Students learn MORE when they are having fun because they are engaged and alert. (3) With games, there is a sense of “hard fun,” where your work and effort results in success. This is what drives kids to practice free throws over and over so that when faced with a foul shot to win the game they can swish it.

Let’s take a moment to recap:

  • Development of creativity and skills, self-regulation, interpersonal skills
  • Exploration of morality and ethics
  • Goals
  • Heroic purpose and weightless responsibility
  • Learning in context
  • Appropriate challenges

Sounds like pretty good pedagogy to me!

 

 

Sources:

(1) Rieber, L.P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology38(6), 29-37. http://lrieber.coe.uga.edu/valueofplay.html

(2) Jane McGonigal’s work: Ted TalkReality is Broken. Variety of other papers. http://janemcgonigal.com

(3) Variety of sources: Education.com, Instituteofplay.org, Play = Learning

ISTE Proposal Reviews

This past weekend I handed off our little bundle of joy to my husband for almost FOUR HOURS! To do what, you ask? I sequestered myself to a quiet room and read proposals for ISTE. I was on two reviewing committees: PLNs and Professional Development. It was fascinating to see the other side of this process and thinking of all the great sessions I’ve attended at the two national ISTE conferences I’ve attended (Denver, 2010 and San Diego, 2012).

A couple things I learned:

  1. More is better. I felt like the best proposals were those that explained each point and made it clear how it related to the goal. Some people only wrote one word for their outlines, like “Introduction.”
  2. Take trendy topics to a new level. One session I’m really looking forward to (if I go to San Antonio this year) is “Twitter 201.” There were probably 10 proposals on how to use twitter in your PLN, but only one talked about what to do now that everyone is on twitter. Getting on Twitter was relevant in 2010. It’s almost 2013.
  3. Don’t link. I’m reading 45 proposals. No, I’m not going to your website to read more.

In related news, I’m excited that I had my first proposal accepted! I’m going to be presenting at NCCE (Northwest Council for Computer Education) in March here in Portland. My topic is Gaming for Learning: Using Simcity in a Middle School Science Classroom. It was accepted early and will be highlighted in the advance program. Wow! I’m already getting nervous…